To assign sounds to the map, use Ambient Sounds command.
You have following possibilities to launch Ambient Sounds command:
- From Objects drop down menu select Ambient Sounds
- Using icon from the toolbar
Mapped sounds are randomly generated and played in the map.
Hint:
Use Play command from View menu to listen the sounds mapped.
From the Library Sounds browser, which is on the left part of dialog, choose a needed sound and double click on it to assign it to the Ambient Sounds on the right side of dialog, or use >> button in the middle of dialog to add sound to scene.
Hint:
Click on the sound icon and from the right click drop down menu run Play Sound Object… command to listen the sound.
Note:
You can remove sound from the map by doble click on the sound’s icon in the list at the right side of dialog, or by using the << button in the middle of dialog.
You can set properties for each sound:
- Probability – how often is sound played, choose between Low, Normal or High options.
- Volume – how loudly is the sound played, choose value from 0-100.
Hint:
Use low Probability and Volume about 70-80 for pleasurable sounds in map.