Recommended sequence for golf course modelling

  • In small starting dialog Select Action, choose New Map button and fill size of map and units in New Map dialog.
  • Save the map. The map can be saved to any directory, but the game loads maps only from Media/Maps subfolder of installation path.
  • Use Import Surface command from File menu to import terrain to map.
  • Familiarize yourself with the commands for changing the view of the camera, using mouse buttons for zoom, pan, rotate scene view.
  • Assign Satellite image on terrain via Satellite Image command from Map menu. Use Tab key to switch between satellite image and textured terrain.
  • Define Golf Course basic information like Holes, Course Properties, Outer / Inner Boundary, Tees via commands from Course menu.
    Run Update Map command from Map menu to see updated positions of sticks along outer, inner boundaries.
  • Draw Material curves  and assign textures from Library in Texture Manager  dialog from Textures menu.
    Be sure the move enablers Move Curve , Move Grip  are switched on to be able to perform desired editing of grip points or moving whole curve. We recommend to use right click menu command Offset Curve to draw fringe curve derived from green curve.
    Run Update Map command from Map menu to see updated appearance of scene after editing of material curves.
  • Add grass to material curves of certain type. For editing of grass run right click menu command Edit Grass on any curve with grass. Grass is always regenerated on all curves. It is possible to generate grass also on Terrain curves, what is good to use, because grass on terrain curves can be populated through larger areas with various material curves (various textures) without influence of material curves priorities.
  • Use Modeling commands to adjust the terrain shape. Even good terrain with good resolution requires minimal relaxing of bunker edges.
  • Drag objects and trees from Library Manager . Use Generate Group to insert group of trees. Be sure the move enabler Move Object  is on to be able to move objects in map. To select more objects, switch on Multi select enabler .  It is good to embed some brush kinds of trees little bit under terrain using right click menu command Object Height. We recommend to use different seeds, rotation and scale for trees of the same kind which are next to each other in scene.
    Run Update Map command from Map menu to see updated shadows from terrain and objects after terrain modeling, or manipulating with objects.
  • Use Visibility Filter  to switch off visibility of scene items which hinder to see modeled items. For example, it is possible switch off the visibility of trees to model terrain.
  • Use Selection Filter  to switch off selection of scene items which hinder the currently edited items. It is good to switch off selection of large items, or items which are not edited for a long time – for example water surfaces.
  • Use context menu on selected object to Manipulate with objects
  • Change light properties to update lightmap. Run Update Map to see the changes.
  • Insert random sounds of birds to scene using Ambient Sounds command from Objects menu.
  • Edit birds flying in scene using Map Flocks command from Objects menu.
  • Drag correct background to scene from Background directory of Library Manager. Change its height and rotation using Background Rotation and Background Height commands from Objects menu. See also how to create your own new background and add to the library.
  • Draw Hole Flyby curves from Course menu to provide fly by before each hole in golf game
  • Draw general Presentation curves from Presentation menu to provide presentation fly-by of course. This can be visible in Hole Flyby menu of Course Viewer or can be used for creating of video in editor.
  • Be aware of possible Performance problems of scene.